I don't have enough time to play with all these amazing webGL tools right now! Maybe you do‽
This post is a quick round up of webGL tools that I've come across this year. Maybe you'll have fun in one.
Hydra #
I'm already a sucker for Strudel, but Hydra is a sick way to take the code and drive a visual.
Efecto #
The rad Pablo Stanley has a wake of great tools behind them, and Efecto is no exception.
Shaders #
I recently got early access to this one, was on a waiting list for so long I forgot I registered. But, worth the wait, was able to make some rad stuff in a short amount of time.
Paper #
A Figma-like design tool but built for the web, with the web, rendering to DOM so WYSIWYG 100%. Mega bonus, it's got sweet drop in webGL effects.
Putting an animated webGL effects behind a beautiful artboard is so sick; the canvas feels alive and exciting.
Unicorn Studio #
This one had me hooked for a bit too, I think it's the one I have the most projects in. Intuitive UI, great presets, and LOTS of ways to add interactivity.
Did I miss one?

