RSS FeedTwitterMastodonBlueskyShare IconHeart IconGithub IconArrow IconClock IconGUI Challenges IconHome IconNote IconBlog IconCSS IconJS IconHTML IconShows IconOpen Source Software IconSpeaking IconTools IconShuffle IconNext IconPrevious IconCalendar IconCalendar Edit IconNotebook IconObservable Notebooks IconSlash IconGoogle G IconYouTube Icon
A screenshot of each of the tools in 1 image
A cartoon skull with a hotpink hat on.2 min read

5 WebGL Tools of 2025

I don't have enough time to play with all these amazing webGL tools right now! Maybe you do‽

This post is a quick round up of webGL tools that I've come across this year. Maybe you'll have fun in one.

Hydra #

I'm already a sucker for Strudel, but Hydra is a sick way to take the code and drive a visual.

https://hydra.ojack.xyz

Efecto #

The rad Pablo Stanley has a wake of great tools behind them, and Efecto is no exception.

https://efecto.app

Shaders #

I recently got early access to this one, was on a waiting list for so long I forgot I registered. But, worth the wait, was able to make some rad stuff in a short amount of time.

https://shaders.com

Paper #

A Figma-like design tool but built for the web, with the web, rendering to DOM so WYSIWYG 100%. Mega bonus, it's got sweet drop in webGL effects.

Putting an animated webGL effects behind a beautiful artboard is so sick; the canvas feels alive and exciting.

https://paper.design

Unicorn Studio #

This one had me hooked for a bit too, I think it's the one I have the most projects in. Intuitive UI, great presets, and LOTS of ways to add interactivity.

https://www.unicorn.studio

Did I miss one?

33likes
4reposts
  • Daniel
  • iamdtms
  • i.j
  • GENKI

Join the conversation on

Typegpu comes to my mind. If you like at those examples ????
Nils IngwersenNils Ingwersen